These skills are focused around melee damage and defense against physical attacks.
Warfare Skills in Divinity: Original Sin 2 are based on your current weapon scaling. View mobile website.Join VIP to remove all ads and videos. Some geospatial data on this website is provided by geonames. All trademarks are property of their respective owners in the US and other countries. Note: This is ONLY to be used to report spam, advertising, and problematic harassment, fighting, or rude posts. The type of element the damage happens to be can be useful at times, though, since they can trigger interactions with surfaces, such as air damage combined with water or blood surfaces. Weapons are largely just stat sticks for mages, and the actual damage values usually don't matter. When looking at weapons for casters, the weapons damage should be one of the last things you consider. Warfare skills will scale with a staff and deal the relevant magic damage for abilities like battle stomp. So points in Pyro will increase the damage of a fire wand or staff. However, weapons are affected by the magic skills. Your question is conflating different things together. Warfare is different, and better, because is scales the base weapon damage AND all other additive bonuses.Home Discussions Workshop Market Broadcasts.Ĭhange language. They individually increase the base damage only. So, having 1 point in Dual Wield and a Finess score of 11 would increase the base weapon damage from to These are examples of Additive bonsus. The base damage would be the sum of all physical weapon damage. Additive bonuses are calculated using the base damage. The damage bonuses from Dual Wielding is also Additive. One is additive, while the other multiplicative.
Attribute bonuses are not the same as the Warfare bonus. Cause u know people only care about lategame.
So dual wield could end up having more value than warfare and at later stages warfare starts scaling better thence the better option. So for that reason you want to avoid stuff like dual wield unless your aim is to get some dodge At the same time the damage difference is minuscular in the early levels. Suposedly warfare is more valuable cause the damage has better scaling. Well they are all spot on in their own way. Thank you for reading and helping out a beginner. Often people claim that Warfare is so powerful that it is better to invest all possible points into Warfare to greatly increase damage instead of investing points into abilities such as Dual Wielding or Huntsman or Scoundrel aside from a couple to unlock relevant skills.Ĭan anyone that has factually accurate and true information about Warfare please explain how it works in the latest version of DOS2 Definitive Edition? Also as far as Dual Wielding weapons goes do abilities like Warfare use only one of the weapons to calculate ability damage - or do they add weapon damage from both weapons and then base ability damage from that?Īnd if i add poison damage from an ability or enchantment to my weapon, will the weapon-damage scaling abilities also take into account that added damage? Home Discussions Workshop Market Broadcasts.